Rapicorn - Experimental UI Toolkit - Source Code
13.07.0
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Window represents the toplevel onscreen widget. More...
import "interfaces.idl";
Inherits Rapicorn::Container.
Public Member Functions | |
bool | viewable ()=0 |
void | show ()=0 |
bool | closed ()=0 |
void | close ()=0 |
bool | snapshot (String pngname)=0 |
signal bool | commands (String cmdname, StringSeq args) |
signal void | displayed () |
bool | synthesize_click (Widget widget, int32 button, float64 xalign=0.5, float64 yalign=0.5)=0 |
bool | synthesize_enter (float64 xalign=0.5, float64 yalign=0.5)=0 |
bool | synthesize_leave ()=0 |
bool | synthesize_delete ()=0 |
Public Attributes | |
String | title |
bool | auto_focus |
Window represents the toplevel onscreen widget.
See also the corresponding C++ servant class WindowIface.
See also the corresponding C++ stub class WindowHandle.
A Window interface is the main user visible handle for screen objects in Rapicorn. Windows can be obtained from the Application singleton. They contain UI elements like buttons and text fields, and the neccessary logic for UI event processing.